STUDIO Diatypis

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Stack

What we build with

Tools picked to ship updates quickly without bloating the APK.

  • Flutter

    Cross-platform apps

  • Kotlin

    Native Android

  • Unity

    2D and 3D games

  • Godot

    Fast prototypes

  • Next.js

    This site

  • Appwrite

    Accounts and sync

Why these choices

Flutter for apps that have to behave identically across platforms, Kotlin when we need to get close to the system. For games, Unity where rendering matters and Godot for prototypes that have to exist within a week. Accounts and sync go through a single backend, shared between the mobile apps and the site.