Stack
What we build with
Tools picked to ship updates quickly without bloating the APK.
Flutter
Cross-platform apps
Kotlin
Native Android
Unity
2D and 3D games
Godot
Fast prototypes
Next.js
This site
Appwrite
Accounts and sync
Why these choices
Flutter for apps that have to behave identically across platforms, Kotlin when we need to get close to the system. For games, Unity where rendering matters and Godot for prototypes that have to exist within a week. Accounts and sync go through a single backend, shared between the mobile apps and the site.
